How to convince participants that gamification is a good thing

Written by Guest Author | Mar 2, 2016 11:36:32 AM

The first time I used a game in the Business English training room it failed - miserably. Actually, from a training point of view it worked pretty well as participants were talking a lot and interacting in an authentic, interested manner with each other. That was the aim of the session. In fact, being a business fluency class, it was really the aim of the whole course. But participants didn’t see it that way. They went straight to my director, complaining that the class had been a waste of time as they had to play a game.

What went wrong? This experience happened twenty years ago and the participants were heading towards retirement. I don’t think that it is time or age that explains it though. It has more to do with participant expectations, their perceptions of an activity’s usefulness, and the training department and trainer’s need to “sell” the training tools we are using to get participant buy-in. Looking back, I definitely didn’t sell it well enough.

Three ways to sell gamification to training participants

Gamification is all the rage in training at the moment and is one of the top training trends for 2016. And there are lots of tools out there to help the trainer convert the training room into a fun, interactive, engaging place to learn. Most of us working in training know that this is a good thing. Let’s look at some ways training managers and trainers can convince participants that games are not a silly, waste of time in training. We need to show them that games are a very valid way to learn, retain and use what has been taught, as well as being a great diagnostic tool to find out more about what they still need to know.

We’ve found that taking these three steps really helps to make participants feel ready to take on any kind of activity you want to give them. They’ve just got to know why.

Ensure you and your training provider share the training methodology before the training begins

Participants in any form of training have to know what to expect. Take language training for example. People have learnt languages in many different ways, but most commonly at school where the focus tends to be on grammar and accuracy. Traditionally they expect the teacher to stand at the front of the room and ask individuals questions. In language training, intercultural training and leadership training today, trainers are encouraged to act as facilitators and resources rather than to stand at the front of the class and talk at the class. The shift from this kind of traditional school teaching to a trainer who facilitates learning and makes participants play games and talk about their own experiences is a big leap. And it needs explaining before the training is even purchased.

To consider: Does your corporate training catalogue describe the training styles and tools that will be used in the training room?

Ensure your training provider shares the aims at the start of the training session and again at the start of the activity

You can generally get adults to do anything in the training room – as long as they know why. General course aims are often explained and shared right at the start of the course in the first session. They really need to be shared right at the start of the session and when setting up each activity too. Here’s a couple of simple ways trainers can be using to get participant buy-in:

  1. At the start of the session, write up your main aims in the corner of the board of flipchart. You can then tick them off as you move through the session and draw the participants’ attention to the fact that you’re doing this and that they’re making great progress.
  2. Start each activity by explain “why”. All you need to do is add a “so that”, “in order to” or “because”, and it helps to link your rationale back to the aims you outlined at the start of the session:
    • I’d like you to work together and play this game so that...
    • In order to ...... we’re going into divide into two teams and.......
  3. Finally, check that everyone is OK with that. A simple Is everyone OK with that? or Does everyone feel comfortable with that? goes one step further towards making participants feel that they have been included in the decision-making process as well as giving them an opportunity to say that they don’t want to do whatever the trainer has just asked them to do.

To consider: Do your trainers and training providers share their aims at regular intervals? At the start of the program? At the start of each session? Before activities?

Ensure your training provider is debriefing effectively

Training providers need to be getting the participants involved in the rationale and evaluating the usefulness of an activity. They need to give them the opportunity to decide if they think they would benefit from doing that kind of activity again. Creating a dialogue helps to build rapport, increase buy-in, and build a positive learning environment. And a positive learning environment will help move participants along their learning journey. Here are some ways of starting that debriefing dialogue:

  • Why did we do that activity?
  • What did you get out of that activity?
  • How could that activity be improved?
  • Would you want to do that kind of activity again?

Trainers should go back to their list of aims on the board. Review this list and mark what has been covered, and what hasn’t. If some aims haven’t been met, this should be discussed with the participants.

To consider: How well does your training provider debrief training sessions?

Your search for the right training provider

For more ideas regarding what to expect from a training organization, why not take a look at our eBook The Definitive Checklist for Qualifying Training Providers:
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